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Euphoria - Variables

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Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.

Based on the data type of a variable, the interpreter allocates memory and decides what can be stored in the reserved memory. Therefore, by assigning different data types to variables, you can store integers, decimals, or characters in these variables. Euphoria data types are explained in different chapter.

These memory locations are called variables because their value can be changed during their life time. Next chapter would discuss Euphoria constants whose values can not be changed once assigned.

Variable Declaration:

Euphoria variables have to be explicitly declared to reserve memory space. Thus declaration of a variable is mandatory before you assign a value to a variable.

Variable declarations have a type name followed by a list of the variables being declared. For example:

integer x, y, z

sequence a, b, x

When you declare a variable you name the variable and you define which sort of values may legally be assigned to the variable during execution of your program.

The simple act of declaring a variable does not assign any value to it. If you attempt to read it before assigning any value to it, Euphoria will issue a run-time error as "variable xyz has never been assigned a value".

Assigning Values:

The equal sign (=) is used to assign values to variables. The operand to the left of the = operator is the name of the variable, and the operand to the right of the = operator is the value stored in the variable. For example:

#!/home/euphoria/bin/eui

-- Here is the declaration of the variables.
integer counter
integer miles
sequence name

counter = 100          -- An integer assignment
miles   = 1000.0       -- A floating point
name    = "John"       -- A string ( sequence )

printf(1, "Value of counter %d\n", counter )
printf(1, "Value of miles %f\n", miles )
printf(1, "Value of name %s\n", {name} )

Here 100, 1000.0 and "John" are the values assigned to counter, miles and name variables, respectively. While running this program, this will produce following result:

Value of counter 100
Value of miles 1000.000000
Value of name John

To guard against forgetting to initialise a variable, and also because it may make the code clearer to read, you can combine declaration and assignment:

integer n = 5

This is equivalent to:

integer n
n = 5

Identifier Scope:

The scope of an identifier is a description of what code can 'access' it. Code in the same scope of an identifier can access that identifier and code not in the same scope cannot access it.

The scope of a variable depends upon where and how it is declared.

Constants, enums, module variables, procedures, functions and types, which do not have a scope modifier are referred to as local. However, these identifiers can have a scope modifier preceding their declaration, which causes their scope to extend beyond the file they are declared in.

When you include a Euphoria file in another file, only the identifiers declared using a scope modifier are accessible to the file doing the include. The other declarations in the included file are invisible to the file doing the include.


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